One of my most memorable experiences, while working at Longfellow Books in downtown Portland, Maine, echoes in my mind 14 years later, as I contemplate how I invest my creative energy and what future I may still have as a writer.
I’ve recently become infatuated with a new-ish roleplaying game called Symbaroum. Like Mutant Year Zero, it’s the product of a Swedish game studio (Järnringen), distributed by Modiphius Entertainment, but dark fantasy rather than post-apocalyptic.
While I haven’t kept up with blogging—it’s been, what, four months since my last post about RPG development?—I have been writing, and within the past two weeks, almost every day. Progress still feels slow, but as my friend Addison keeps telling me, “One inch punch.” I’ve bounced around a lot with game development. It felt … Continue reading Tempeste: Introductions
I’ve never been good with discipline. (Well, never say never, right? I did manage to get through grad school and wrote a book, after all.) But I’m easily distracted, self-distracted, wanting to chase some fancy or another, or to break a rule because it’s a rule, even if it’s a rule I’ve made. Especially rules … Continue reading Fantasy requires discipline
I’m going to do it. I’m going to start blogging. Why? Because I need to write MORE. Period. I also need to hold myself accountable, to not only whisper to myself “I need to write,” but to create a work space for all the public to see, and to challenge myself to fill that work space with verifiable progress.