The year 2020 has already been full of both strife and success. (Would I have it any other way?) Stresses aside, I’ve had two excellent reasons for spending less time with my blog site. In addition to launching my first Kult: Divinity Lost campaign (more about that soon), I’ve also been writing and editing my first official paid-to-be-published writing gig for friend and fellow game designer, Michael Addison of Nerdy Pup Games.

Thanks to a successful Kickstarter for the new tabletop RPG, The Curse of the House of Rookwood is already available to backers as a pdf and scheduled for print late spring. In addition to the core rule book, Nerdy Pup Games is also publishing scenarios (written by a number of contributors, myself included) that explore alternate takes on Rookwood’s otherwise British Gothic setting.
I’m excited for the release of Rookwood—and to contribute to its publication! I remember when Addison first came up with the concept many years ago, and our group of friends created a dysfunctional family, struggling to overcome their worst impulses and bad blood to face a common enemy. In true Addison fashion (given his love for Lovecraftian horror), I remember feeling both terror and dread as an unfamiliar supernatural creature, disguised as a human, revealed itself upon a Victorian ballroom full of unsuspecting guests, during a waltz no less.