Thankfully, words come easily when mentally immersed in a world with a rich and complex aesthetic: discipline, finesse, grace, guts, nuance, passion, rapport, style, tenacity. Without even telling you about Tempeste, the words above begin to give you a sense of the world and the characters who inhabit it.
It’s been difficult deciding the next step. I’m torn between developing my own rules versus relying on the preexisting structure of a published game system. Even if that preexisting structure allows great versatility and customization, will it be the right fit for what I want to achieve? For instance, I’ve been reading about Powered by … Continue reading Plots & spontaneity