tabletop gamer, writer & visual artist

Tag: Modiphius

For the Love of Modiphius!

Time and again, I debate whether or not to dedicate time to writing regularly on my blog site. I often feel—like today, while I’m sitting at Coffeehouse Northwest with a dirty chai and chocolate croissant—I should be writing or developing my current RPG campaign instead (more on that soon).

But you have to write regularly to write well. I keep coming back to the idea of blogging because I know I need to write more quickly and freely without over-editing. I can save polish for finished works and need to retrain my brain and fingers to let words flow. It’s so important as a writer, and a lesson that I’ve taken too long to (re-)learn (over and over again, yes, I know).

As discussed in my earlier blog post, I want to blog (primarily) about tabletop role-playing games. Why? Because I feel like we’re in the middle of an exciting RPG Renaissance, and I want to draw attention to the games I love; I want to contribute to ongoing conversations about why and how role-playing games work, and why and how they sometimes fall short.

Writing in the Dark

It’s a challenge—for those of us with both a creative and an analytic mind—to learn what to keep simple, so that complexities can speak for themselves.

So here I am, after a long silence: I’m still gaming. I’m still writing. I’m updating my website, as I consider how to best make use of it.

Also, I’ve recently become infatuated with a new-ish roleplaying game called Symbaroum. Like Mutant Year Zero, it’s the product of a Swedish game studio (Järnringen), distributed by Modiphius Entertainment, but dark fantasy rather than post-apocalyptic. The aesthetic is grim, the mechanics brutal. Last night, I introduced my Sunday game group to “The Promised Land”, the adventure in the Core Rulebook, and so far, I think everyone’s loving it—with our own personal touches, of course.

What I really want to share with everyone, however, is that I submitted a short Symbaroum adventure for the Ballads of Blackhawk writing contest co-sponsored by fan sites, ordomagica.com and theironpact.com. You can read my submission, “Lovesick Caravan,” as well as more than 20 others on Ordo Magica. I’m moderately happy with what I wrote, though it suffered from procrastination and trying to squeeze too much into a 1500 word limit (I did it, but had to make sacrifices). Of course, I’d love for you to vote for my submission, but there are a few other gems, no doubt written by those who have more experience than I do with world and mechanics. Some of my favorites include “A Heart in Darkness,” “Blight Spoor in Blackmoor,” “Born of Graves,” “Oroke’s Eye,” and “The Feast of the Willow.” You can vote for a first, second, and third choice, and you have until May 31st, so check them out!

(Oh, and if you’re part of my Sunday night game group, please don’t read my submission unless you feel morally obligated to do so before voting; there’s a strong likelihood that I’ll use it in our campaign.)

An (un)believable apocalypse

Right, no fretting over the imperfections of last week’s post or missing my self-appointed Monday date with blogging. I may be a day (or two) late, but I’m here. Let’s get on with it, shall we?

For a very long time, I’ve had a vague idea about writing (or “telling”) a sort of apocalypse story. Not post-apocalyptic, but of an apocalypse, a story about the world directly before and during its end. But I also say “sort of” because—I suppose like many post-apocalyptic narratives—the world doesn’t actually end. The world as we know it ends; the world and its inhabitants undergo dramatic change, and the rules change (this is the important bit, to which I’ll return later). So to be more precise, I want to tell a story about the events leading up to the world-as-we-know-it falling apart, then paint the epic beauty that is that falling apart. I know, it’s been done, almost as often as all the stories about “the world after the fall”. What do I have new to offer, especially if my idea is only vague? Well, that’s a very important question that I’m going to set aside for a moment. Don’t worry, I don’t want to tell another zombie story. But I first want to dig into my current creative process here.

watchtower2My vague ideas have followed numerous paths, often stopping before they start, so that despite reoccurring themes and concepts, I’ve never followed any one idea to its conclusive apocalypse. In fact, I often find myself more caught up in what happens before the end. Perhaps my wanting to tell this story is a bit like the millenarian Christian prophesies of Armageddon with which I grew up as a child; although ever present in my mind, just ahead in the near future, it never actually comes to fruition. Or perhaps I’m caught up in a particular zeitgeist—that portion of human civilization that seems hellbent on (the idea of) its own destruction.

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