Writing in the Dark

It’s a challenge—for those of us with both a creative and an analytic mind—to learn what to keep simple, so that complexities can speak for themselves. So here I am, after a long silence: I’m still gaming. I’m still writing.…

Tempeste: Introductions

While I haven’t kept up with blogging—it’s been, what, four months since my last post about RPG development?—I have been writing, and within the past two weeks, almost every day. Progress still feels slow, but as my friend Addison keeps…

“Be my Angel, cuz you need me…”

I haven’t always been a fan of character classes in RPGs (e.g. fighter, thief, wizard), but ultimately, my issue has been with needlessly complex leveling mechanics and the over-compartmentalization of character abilities. Yes, I prefer skill-based RPGs. But even in…