Reason Left to Love

As another year draws to a close, I again ponder the future of human civilization and how best to go on living in it. In my thirties, I resolved to no longer make New Year’s resolutions. It was perhaps the…
As another year draws to a close, I again ponder the future of human civilization and how best to go on living in it. In my thirties, I resolved to no longer make New Year’s resolutions. It was perhaps the…
We must support, listen to, and learn from our fellow black and brown human beings during this state of emergency. We know racism is deeply rooted in this country. We must publicly acknowledge institutionalized violence against people of color and…
The year 2020 has been full of both strife and success. Stresses aside, I’ve had two excellent reasons for spending less time with my blog site. In addition to launching my first Kult: Divinity Lost campaign, I’ve also been writing…
Time and again, I debate whether or not to dedicate time to writing regularly on my blog site. I often feel—like today, while I’m sitting at Coffeehouse Northwest with a dirty chai and chocolate croissant—I should be writing or developing…
One of my most memorable experiences, while working at Longfellow Books in downtown Portland, Maine, echoes in my mind 14 years later, as I contemplate how I invest my creative energy and what future I may still have as a…
It’s a challenge—for those of us with both a creative and an analytic mind—to learn what to keep simple, so that complexities can speak for themselves. So here I am, after a long silence: I’m still gaming. I’m still writing.…
While I haven’t kept up with blogging—it’s been, what, four months since my last post about RPG development?—I have been writing, and within the past two weeks, almost every day. Progress still feels slow, but as my friend Addison keeps…
I haven’t always been a fan of character classes in RPGs (e.g. fighter, thief, wizard), but ultimately, my issue has been with needlessly complex leveling mechanics and the over-compartmentalization of character abilities. Yes, I prefer skill-based RPGs. But even in…